Using my guides i gain from my video footage, this is my first test
Tuesday, 9 November 2010
Tuesday, 2 November 2010
QUICK RESEARCH EXPERIMENT
While doing some research about bouncing ball animations i found a web site called idleworm.com
the link to the site is here : http://www.idleworm.com/how/anm/01b/bball.shtml
its a really kl blog website where i found tutorials about bouncing ball animation.
the link to the site is here : http://www.idleworm.com/how/anm/01b/bball.shtmlhowever i wanted to do a quick test of this thoery in Toomboom to gain more understanding of how i 'could' approach my project
tennis ball footage
Here is video footage of me throwing my tennis ball towards the ground and recording its movement.
After recording my footage, i wanted to break down the video into images. I wanted each frame as image and have a semi, flicker animation. This would mean i can flick through each image and slowly watch the movement of the ball and see if there's,
-any squash and stretch as the ball impacts towards the ground.
- check the speed of the bounce after it has impacted the ground
- to check the height of the first bounce and how the height decreases of the rest of the movement
NEW UNI=New project
My new project now is to do a 2D animation of a bouncy ball with a tail. hmmmmmmm....ball and tail.....bouncy ball with tail.....ok kl
I have bought myself some tennis balls which I'm gonna use as a reference in the early stages of my animation. To start of with, I'm going to do a test animation of a bouncing ball without a tail.
Im going to record the bounce of the tennis ball with break the video up in frames. I will then convert these frames in images. This will make it easier for me to see the flow path of the ball as it leaves me hand, makes contact with the ground, its bounce arch and etc.
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